/*
 * MovStrategyFactory.cpp
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#include "MovStrategyFactory.h"
#include "GZombieMovStrategy.h"
#include "BZombieMovStrategy.h"
#include "RZombieMovStrategy.h"
#include "MovingBombStrategy.h"

MovementStrategy* MovStrategyFactory::createMovementStrategy(ModelObject object_type, MovingObject* object) {
    if (object_type == ZOMBIE_GREEN) {
        return new GZombieMovStrategy((GreenZombie*) object);
    } else if (object_type == ZOMBIE_BLUE) {
        return new BZombieMovStrategy((Enemy*) object);
    } else if (object_type == ZOMBIE_RED) {
        return new RZombieMovStrategy((Enemy*) object);
    } else if (object_type == BOMB) {
        return new MovingBombStrategy((MovingBomb*) object);
    }
    return 0;
}


